Топ-100

ⓘ Free online encyclopedia. Did you know? page 331




                                               

Gacha game

Gacha games are video games that implement the gacha mechanic. It is similar to loot box, in that it induces players to spend in-game currency to receive a random virtual item. Most of these games are free-to-play mobile games, where the gacha se ...

                                               

Dragon Ball Z: Dokkan Battle

Dragon Ball Z: Dokkan Battle is a free-to-play mobile game based on the Dragon Ball anime franchise. Developed by Akatsuki and published by Bandai Namco Entertainment, it was released in Japan for Android on January 30, 2015 and for iOS on Februa ...

                                               

One Piece Treasure Cruise

One Piece Treasure Cruise is a free-to-play mobile gacha game set in the One Piece universe, developed and published by Bandai Namco Entertainment. It was released for Android and iOS platforms. As of September 2019 the game has exceeded 100 mill ...

                                               

JRJR Networks

JRJR Networks, formerly CVSL earlier C omputer V ision S ystems L aboratories, is an American holding company of multi-level marketing companies. JRJR Networks traded on the NYSE MKT, although was significantly below the required level of capital ...

                                               

Call of Duty: Black Ops 4

Call of Duty: Black Ops 4 is a 2018 multiplayer first-person shooter developed by Treyarch and published by Activision. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 12, 2018. It is a sequel to the 2015 g ...

                                               

Quake Champions

Quake Champions is a first-person shooter developed by id Software and published by Bethesda Softworks, as part of the Quake series of multiplayer shooters. Quake Champions is the fifth main entry in the Quake series after 2005s Quake 4. Since Au ...

                                               

South Park: Phone Destroyer

South Park: Phone Destroyer is a free-to-play real-time strategy collectible card game developed by RedLynx, and published by Ubisoft. It was released on iOS and Android on November 9, 2017. Based upon the American adult animated sitcom South Par ...

                                               

Forza Motorsport 7

Forza Motorsport 7 is a racing video game developed by Turn 10 Studios and published by Microsoft Studios, serving as the tenth installment in the Forza series. It was released on Windows 10 and the Xbox One family of consoles on October 3, 2017, ...

                                               

Halo 5: Guardians

Halo 5: Guardians is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One. The fifth mainline entry and tenth overall in the Halo series, it was released worldwide on October 27, 2015. ...

                                               

Middle-earth: Shadow of War

Middle-earth: Shadow of War is an action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. It is the sequel to 2014s Middle-earth: Shadow of Mordor, and was released worldwide for M ...

                                               

Adams chromatic valence color space

Adams chromatic valence color spaces are a class of color spaces suggested by Elliot Quincy Adams. Two important Adams chromatic valence spaces are CIELUV and Hunter Lab. Chromatic value/valence spaces are notable for incorporating the opponent p ...

                                               

Adobe RGB color space

The Adobe RGB color space is a color space developed by Adobe Systems, Inc. in 1998. It was designed to encompass most of the colors achievable on CMYK color printers, but by using RGB primary colors on a device such as a computer display. The Ad ...

                                               

Amber shift

Amber shift is a phenomenon of incandescent lamps in which the perceived warmth of the light sources changes as larger amounts of electric current flow through it.

                                               

CIE 1931 color space

The International Commission on Illumination - commonly abbreviated as CIE - is an organization founded in 1913 that creates international standards related to light and color. CIE 1931 color spaces were the first defined quantitative links betwe ...

                                               

CIE 1960 color space

The CIE 1960 color space is another name for the chromaticity space devised by David MacAdam. The CIE 1960 UCS does not define a luminance or lightness component, but the Y tristimulus value of the XYZ color space or a lightness index similar to ...

                                               

CIELAB color space

The CIELAB color space is a color space defined by the International Commission on Illumination in 1976. It expresses color as three values: L* for the lightness from black to white, a* from green to red, and b* from blue to yellow. CIELAB was de ...

                                               

CIELUV

In colorimetry, the CIE 1976 L *, u *, v * color space, commonly known by its abbreviation CIELUV, is a color space adopted by the International Commission on Illumination in 1976, as a simple-to-compute transformation of the 1931 CIE XYZ color s ...

                                               

Coloroid

The Coloroid Color System is a color space developed between 1962 and 1980 by Prof. Antal Nemcsics at the Budapest University of Technology and Economics for use by "architects and visual constructors". Since August 2000, the Coloroid has been re ...

                                               

Federal Standard 595

Federal Standard 595, known as SAE AMS-STD-595 – Colors Used in Government Procurement, formerly FED-STD-595, is a United States Federal Standard for colors, issued by the General Services Administration.

                                               

HCL color space

HCL or Lch refers to any of the many cylindrical color space models that are designed to accord with human perception of color with the three parameters. Lch has been adopted by information visualization practitioners to present data without the ...

                                               

HSLuv

The color spaces used widely for computer display, such as standard Red Green Blue sRGB and the color models built on it like HSL and HSV are irregular, which means that even though the rectangles have evenly spaced hue values, the corresponding ...

                                               

ICC profile

In color management, an ICC profile is a set of data that characterizes a color input or output device, or a color space, according to standards promulgated by the International Color Consortium. Profiles describe the color attributes of a partic ...

                                               

LMS color space

LMS, is a color space which represents the response of the three types of cones of the human eye, named for their responsivity peaks at long, medium, and short wavelengths. The numerical range is generally not specified, except that the lower end ...

                                               

MacAdam ellipse

In the study of color vision, a MacAdam ellipse is a region on a chromaticity diagram which contains all colors which are indistinguishable, to the average human eye, from the color at the center of the ellipse. The contour of the ellipse therefo ...

                                               

OSA-UCS

In colorimetry the OSA-UCS is a color space first published in 1947 and developed by the Optical Society of America’s Committee on Uniform Color Scales. Previously created color order systems, such as the Munsell color system, failed to represent ...

                                               

Ostwald color system

In colorimetry, the Ostwald color system is a color space that was invented by Wilhelm Ostwald. Associated with The Color Harmony Manual, it comprises a set of paint chips representing the Ostwald color space. There are four different editions of ...

                                               

Planckian locus

In physics and color science, the Planckian locus or black body locus is the path or locus that the color of an incandescent black body would take in a particular chromaticity space as the blackbody temperature changes. It goes from deep red at l ...

                                               

ProPhoto RGB color space

The ProPhoto RGB color space, also known as ROMM RGB, is an output referred RGB color space developed by Kodak. It offers an especially large gamut designed for use with photographic output in mind. The ProPhoto RGB color space encompasses over 9 ...

                                               

Rg chromaticity

The rg chromaticity space, two dimensions of the normalized RGB, or rgb, space, is a chromaticity space, a two-dimensional color space in which there is no intensity information. In the RGB color space a pixel is identified by the intensity of re ...

                                               

RG color space

The RG or red-green color space is a color space that uses only two colors, red and green. It is an additive format, similar to the RGB color model but without a blue channel. Thus, blue is said to be out of gamut. This format is not in use today ...

                                               

RGBA color model

RGBA stands for red green blue alpha. While it is sometimes described as a color space, it is actually the three-channel RGB color model supplemented with a fourth alpha channel. Alpha indicates how opaque each pixel is and allows an image to be ...

                                               

TSL color space

TSL color space is a perceptual color space which defines color as tint, saturation, and lightness. Proposed by Jean-Christophe Terrillon and Shigeru Akamatsu, TSL color space was developed primarily for the purpose of face detection.

                                               

YCbCr

YCbCr, Y′CbCr, or Y Pb/Cb Pr/Cr, also written as YC B C or YC B C R, is a family of color spaces used as a part of the color image pipeline in video and digital photography systems. Y is the luma component and C B and C R are the blue-difference ...

                                               

YCoCg

The YCoCg color model is the color space formed from a simple transformation of an associated RGB color space into a luma value and two chroma values called chrominance green and chrominance orange. It is supported in video and image compression ...

                                               

YDbDr

YDbDr, sometimes written YD B D R, is the colour space used in the SECAM analog terrestrial colour television broadcasting standard, which is used in France and some countries of the former Eastern Bloc. It is very close to YUV and its related co ...

                                               

YIQ

YIQ is the color space used by the NTSC color TV system, employed mainly in North and Central America, and Japan. I stands for in-phase, while Q stands for quadrature, referring to the components used in quadrature amplitude modulation. Some form ...

                                               

YPbPr

YPbPr or YPbPr, also written as YP B P R, is a color space used in video electronics, in particular in reference to component video cables. YPbPr is the analog version of the YCbCr color space; the two are numerically equivalent but YPbPr is desi ...

                                               

OpenMI Standard

The OpenMI Standard defines an interface that allows models to exchange data in memory at run-time. When the standard is implemented, existing models can be run simultaneously and share information, for instance at each time step, making model in ...

                                               

Marshalling (computer science)

In computer science, marshalling or marshaling is the process of transforming the memory representation of an object to a data format suitable for storage or transmission, and it is typically used when data must be moved between different parts o ...

                                               

NILFS

NILFS or NILFS2 is a log-structured file system implementation for the Linux kernel. It is being developed by Nippon Telegraph and Telephone Corporation CyberSpace Laboratories and a community from all over the world. NILFS was released under the ...

                                               

Prevayler

Prevayler is an open-source system-prevalence layer for Java: it transparently persists Plain Old Java Objects. It is an in-RAM database backed by snapshots of the system via object serialization, which are loaded after a system crash to restore ...

                                               

System prevalence

System prevalence is a simple software architectural pattern that combines system images and transaction journaling to provide speed, performance scalability, transparent persistence and transparent live mirroring of computer system state. In a p ...

                                               

Unmarshalling

In computer science, unmarshalling or unmarshaling refers to the process of transforming a representation of an object that was used for storage or transmission to a representation of the object that is executable. A serialized object which was u ...

                                               

Comparison of programming paradigms

This article attempts to set out the various similarities and differences between the various programming paradigms as a summary in both graphical and tabular format with links to the separate discussions concerning these similarities and differe ...

                                               

Array programming

In computer science, array programming refers to solutions which allow the application of operations to an entire set of values at once. Such solutions are commonly used in scientific and engineering settings. Modern programming languages that su ...

                                               

ARS-based programming

ARS-based programming is built on three principles: Abstraction, Reference and Synthesis. These principles can be seen as a generalized form of the basic operations of the Lambda calculus. All essential features of a programming language can be d ...

                                               

Aspect-oriented programming

In computing, aspect-oriented programming is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding additional behavior to existing code without modifying the code itself ...

                                               

Automata-based programming (Shalytos approach)

Automata-Based Programming is a programming technology. Its defining characteristic is the use of finite state machines to describe program behavior. The transition graphs of state machines are used in all stages of software development. Automata ...

                                               

Constraint programming

Constraint programming is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the con ...

                                               

Data-driven programming

In computer programming, data-driven programming is a programming paradigm in which the program statements describe the data to be matched and the processing required rather than defining a sequence of steps to be taken. Standard examples of data ...